![]() ![]() The patch also includes several quality of life and star-map UI improvements, new story events. We knew this one was coming when the whole season pass thing was announced, but now we know when it’s coming and what we’re all in store for.Īs the name suggests, the first thing we should get used to is the idea of fighting in an urban environment.īattleTech’s second expansion, Urban Warfare, arrives on June 4th.ĭevelopment of BattleTechcontinues over at Harebrained Schemes with the recently announced Urban Warfare expansion. s for the expansion proper, it adds two new Mech chassis types. That’s right: ‘Mechs are going to brawl in a city, and suddenly the UrbanMech i sn’t looking half bad. The important thing to note here is that every building–EVERY. ![]() This means that you can either go around a building or, as is my preference, through the building to get at the enemy. However, it should be noted that not every building will leave a convenient ‘Mech-sized hole to walk through. Some high rises will just flat-out collapse and leave a building-sized pile of rubble that you can’t just smash or shoot your way through. On top of that, there’s going to be gas and transformer stations that can really change the face of combat. At the very least, there will be a lot more tactical options to consider in every engagement.Īlong with the new urban biome comes a bunch of new tech. ECM and Active Probes are coming to BattleTech, and they’ll arrive in the first new ‘Mech we get to discuss: the RVN-1X Raven. The RVN-1X was the very first Liao prototype pushed into service in 3024 to beat back the invading Federated Suns armies. It was equipped with a prototype Electronic Warfare system that combined the ECM and Active Probe into a single 7.5-ton device, which really cut into the Raven’s available tonnage. This meant that either weapons or engine would have to be sacrificed in the name of this EW suite, and the 1X chose engine. It can wobble at 86 kph, which puts it on the slow side for a light ‘Mech, but not as slow as the UrbanMech. We’re not 100% clear on how ECM is going to work, but we do know it will disrupt enemy targeting and provide immunity to indirect fire. This likely means that ‘Mechs covered in an ECM umbrella will simply be harder to hit in combat. The Active Probe is described as being able to “reveal, locate, and target enemy units that would otherwise be hidden.” That’s a little vague, but we’re hoping it also increases overall sensor range, and might even add something to indirect fire targeting (ie. ![]()
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